Senin, 16 Maret 2020

Apotheosis - Recent Challenges And Possible Solutions

I have been testing Apotheosis quite a bit lately, and on a coarse grained scale, I think it's going pretty well. The structure of the game works and has improved with iteration, and the game action is fun (for me at least). One of my regular testers doesn't seem to love it (I don't think it's really his type of game), but the others still seem to enjoy it.

But games don't get finished on a "coarse grained scale." At least, they shouldn't! When talking about some of the finer details of the game, there are some challenges I'm still facing with it. Until these challenges are overcome, I cannot call the game finished. However I do think these challenges are overcome-able! Here are some of the bigger challenges I'm currently facing, and what I'm planning to try to do about them:

Challenge number 1: The Endgame

One of the biggest problems this game has been facing is an end game dynamic that is disappointing. The game is basically a race up some tracks, and players can see how many turns it will take them to "finish" the race, and can sometimes tell whether anybody can stop them. It's super anticlimactic to hear your opponent say "I can win in 6 turns. Can anybody do better than that, or should we just stop now?"

In an effort to keep this from happening, I was looking for a way to add uncertainty to the end game. I thought I had found something, but in my first attempt I implemented it wrong so it didn't work. But after trying it, I started to think it wouldn't be quite right even if implemented better.

My next attempt was a more subtle thing, which won't stop a player from figuring out how many turns it'll take them to "finish," but might obfuscate whether or not someone else can beat them to it (thereby keeping the game interesting enough to play out the last few rounds):

  1. Give players a face-down adventure which they could do instead of one of the face-up ones. This way you can't be sure whether your opponent can advance on a track, or what they need to be able to do so.
  2. Try player screens to hide resources, so it's harder to tell what your opponents can do.
  3. With player screens, maybe add more instances of getting things at random (resource cubes, equipment, Side Quest cards, etc) so that it's not all Hidden Trackable Information (HTI). There are already random equipment draws currently, and we could easily hide the Side Quests in hand, maybe that's enough.
In addition, we required a Tier 3 adventure to actually win the game. That way the final push to win couldn't be sort of cheesed with a surprise bump from a side quest (because that's kind of anticlimactic), or using the worker space that inefficiently moves you up a track (because that's not only anticlimactic, but also basically unblockable, which means you can see it coming several turns ahead, leading to the problem I'm looking to solve)

Having tried this format once so far, I think it has helped a little bit, but may not have completely solved the problem.

One thing that occurred to me as I was thinking about this challenge is that there are games -- popular, well received games -- that have a similar dynamic. Just about every time I played the 2014 title Istanbul, by Rudiger Dorn, I was able to see that I could "finish" the race to 5 gems in 4 or 5 turns, and often I could see whether or not anybody could stop me or beat me to it. That made the last 4 turns or so feel like something of a slog, but the game hasn't seemed to suffer from it.

So maybe I'm overly concerned about this "problem" in my game. I think if you can call the game in 4 turns or so, it wouldn't be so bad, but 6-8 turns out i maybe too much. So maybe I don't need to solve the problem 100%, but rather make sure that if it DOES happen, it only happens within 4-5 turns of the end of the game.

Challenge number 2: Equipment not pulling its weight

Equipment in this game is basically a secondary resource, a little harder to get, and useful mostly for one particular aspect (an aspect that players could mostly neglect if they wanted to, but theoretically is more efficient if they don't). I think Equipment is nice thematically, but the mechanisms for getting it are a bit overblown and maybe too random for the relatively small role they play.

One solution is to cut Equipment altogether, reducing the number of resources (by 4, technically, since there are 4 types of equipment). Some of my testers seem to think there are too many resources in the game, and cutting equipment would certainly help that. But I fear that would just mean you use the stuff you're already collecting to pay for the valuable stuff Equipment was supposed to buy you, which seems lame to me.

Another solution is to make Equipment a bigger deal in the game. My first attempt at this, partly to try and salvage Equipment, and partly because removing it would mean I'd need to do more updating to the prototype and design work before testing again (and I had other things to test), had to do with the attempt mentioned above to add some uncertainty to the end game. That may work in some format, but having tried it, I'm not sure I like it as much as I'd hoped.

My next attempt was to add Equipment as a cost for the 3rd adventure tier. The 3rd tier requires a few worker levels of any type in addition to what's needed for tier 2, and currently has no additional resource cost (but I think it should). The rewards are a handful of Blessings (which are a flexible commodity), and a track bump (vp) of your choice. Originally, instead of Blessings, the reward was a Spoils -- a special resource you need to do a certain thing (it's kind of like 2 points and a power). The only other way to get those is by (a) Side Quest cards, which cost Equipment, or (b) spending a large number of blessings (which is hopefully inefficient by comparison). So maybe putting the reward back to a Spoils instead of Blessings (which is kind of thematic anyway), and adding an Equipment cost, then it makes some sense: Equipment is always for getting Spoils -- if you do it through an Adventure, then you also get VP, if you do it through a Side Quest, then you maybe get something else with it.

In addition, I added some worker placement spaces that care only about your worker's class (that was partly to address some other issue I was worried about), and one of them lets you get Equipment, so now there are a few ways to get equipment, and a few ways to spend it. Since you can't always guarantee you get the TYPE of equipment you want, I also added the option at one of the worker spots to trade in any 2 equipment for the one you want.

So far I think this is promising, so I'll try it again. I'm sure those same playtesters will still complain there are too many different resources :)

Related to Spoils, it might be nice if  there were 1 more thing you could do with it. Because currently you only need a maximum of 4 or 5 in the game, and you can technically finish (though I don't know if you could realistically win) with only 1. I don't know if I like being able to buy them with Blessings, because that means you can avoid dealing with Equipment altogether. Is that OK?

Kamis, 05 Maret 2020

Movie Reviews: Captain Marvel, Green Book, Juliet, Naked, Colette, Fantastic Beasts: The Crimes Of Grindelwald, Aquaman, Ralph Breaks The Internet, Mary Poppins Returns, Like Father

See all of my movie reviews.

Captain Marvel - It's not the toxic male mob intent on trashing this movie because it features strong women characters (some of color, no less) that gets me. It's the well-meaning but clueless regular men (and women) who don't get that a female superhero movie doesn't have to a) be exactly like a male superhero movie or b) feature a woman who has to listen to, love, or get saved or supported by a man.

"Vers" is a Kree, a humanoid with a past that she remembers in glimpses in her dreams. She is fighting as an elite Kree warrior against the "terrorist" shape-shifting Krulls, and told by her mentor and the world's AI that they gave her her special powers (shooting energy blasts from her hands and other things, that other Krees don't have) and will take it away if she can't control it. During a mission she is kidnapped by Krulls and crash lands in 1990s Earth, where she discovers many secrets about the past and the war she is fighting. Eventually she turns into Captain Marvel; this is late in the movie but not a big spoiler.

The naysayers who say that Brie Larson doesn't exhibit enough emotion didn't watch the movie. Okay, maybe she doesn't play CM as a vulnerable helpless naif, or make us feel her struggles too much, but she exhibits fear, doubt, confusion, happiness, joy, anger, and everything in between. She's just freakin' strong and powerful, she's generally in control, and she's angry. Captain Marvel has nothing to prove after being lied to and finally regurgitating the lies. She spent six years in a civilization that treats men and women equally and she doesn't know anything about being a second class citizen. She is a powerhouse and a warrior. And so, in a more human way, is her female friend Lashana Lynch, a pilot who skillfully flies a rescue mission and shoots down enemy ships.

The naysayers who claim that CM doesn't learn or grow also didn't watch the movie. Okay, the turning points were sometimes a tad rushed, but it's a Marvel movie; for crying out loud. Compared to other Marvel movies, this was Shakespeare. Everything about her confusion, her gradual uncovering of the truth, and her turning points are well presented in the movie and make sense. (How she got her powers - and lived - doesn't make sense, but then neither do any of the other Marvel superhero origin stories.)

One way to analyze if the movie works is to ask if the movie would still be good if the sexes were swapped. The answer is hell yes. But it's far better to have women as the lead characters, because so few movies like this do. It's high time that girls had some uncompromising, independent, unsexualized, strong role models.

Everyone involved in this movie did a great job. It has the most real character development and character relations I've seen in a Marvel movie since Iron Man. Within the context of Marvel, the plot flows seamlessly into the rest of the MCU (without the hanging threads that Wonder Woman left in the DCU, for example). CM is a real superhero, like Superman. A fun watch. Ben Mandelsohn also bring fun to most scenes he is in as one of the Skrulls.

Green Book - Based on a true story of a low-class Italian bouncer who drives a black, fancy piano virtuoso across the deep south in 1962. Mahershala Ali plays the somewhat ridiculous Doctor Donald Shirley who is invited as guest of honor in places where he is typically not allowed to sleep or eat. Viggo Mortensen is nearly unrecognizable as his driver, who starts off as a crude racist but ends up ... well, you'll have to see.

The story is okay, the acting and everything else is good. The movie creates a relatively safe space to encounter racism, with only a little violence and general racism. It's more a road movie and a culture class of refined vs uncouth. I don't know that the movie deserved an Oscar for best picture, but it was solid enough, if a tad predictable in some places.

The ending scene is unbelievable as Hollywood movies tend to be.

Juliet, Naked - A very good romantic comedy. Duncan (Chris O'Dowd) is a fanatic blogger who obsessively tracks information about one musician, Tucker Crowe (Ethan Hawke), who disappeared many years ago. Duncan is more interested in his hobby than his girlfriend, Annie (Rose Byrne), who ends up in contact with Tucker behind Duncan's back.

Like in many romantic comedies, it's hard to figure out how the girl ended up with the guy in the first place. Not that Duncan is horrible, but he's not a great match for Annie. The scenery is a small pretty, port town in England crossed with some scenes in London hospitals and studios. The movie is mostly laid back.

It's sweet and calm, with an original screenplay that goes in a familiar rom-com direction with some original, unexpected confrontations along the way. Well worth a watch.

Colette - Keira Knightley plays the eponymous writer in a now-familiar story of a woman writing under her man's name, who takes the credit, until she has had enough of that, thank you.

Keira is a firehouse in some movies (Pirates of the Caribbean, Begin Again) and out of place in others (Pride and Prejudice, The Imitation Game). Here she is closer to the latter, unfortunately, unable to give the role the kind of gravitas that would make a more interesting picture. Her character is too straightforward. The plot is too straightforward. Colette's lesbian encounters were not scandalous at the time, because no one knew about them, and they are not scandalous to us today, so that part of the plot doesn't really add much substance to the movie.

It's not bad, and it doesn't drag, but it wasn't very memorable.

Fantastic Beasts: The Crimes of Grindelwald - Actually a good movie. The critics somewhat miss the mark here. They didn't like that this was an interim chapter of a movie that sets up the next one(s). In this regard, it's something like HP 5 or 6, but without the tournament or shock ending. Basically, if there had been a shock ending, the critics would have been mollified. The problem is that we're not invested in the characters, so that kind of an ending wasn't really possible.

Queenie, Jacob, Newt, and Tina, as well as a host of other characters, all congregate in Paris (and some other places) to chase after the smarmy Grindelwald, who is assembling an army to attack muggles, and the reborn Credence who has some kind of part to play. Dumbledore is also involved in some short scenes that don't give us much information.

They abandoned sense regarding Queenie's character and reduced her to a plot point "good witch turns bad" using the flimsiest of plot elements: they shoehorned Jacob back into the movie as another plot element. That part was kind of a mess, which I bet JKR could have done much better in book form than it ended up being on screen. As for Newt and Tina, yeah, it's a little hard to figure out why Newt is the hero handing this mission, instead of a pack of competent, trained aurors, but whatever. I also give "whatevers" to a few of the other random plot elements.

It's still pretty fun, pretty magical, mostly makes sense, is well-paced, has some clever and thrilling moments, and takes its time doing world-building ...something which other directors could learn from (*cough* new Star Wars *cough* all comic book movies *cough*). I'm not saying I'm going to run out and see it again in the theater, but I'll happily watch it again when I re-watch the whole FBaWTFT series.

Aquaman - Actually ... meh. Lots of men with irrelevant supporting women. That's par for the course, mostly, but the men are not interesting. They yell, pose, and fight. The spectacle and effects are pretty and overwhelming sometimes, but it all comes to a lot of posing and fighting, and nothing interesting in the way of plot or characters.

Queen of Atlantis runs away, or gets washed away, and meets a human who runs a lighthouse. They have a baby, Aquaman, who grows up (in too-little screen time) who goes to claim his crown in the sea. To do this he has to find a magic trident, while being pursued by a human in a magic suit who is upset that Aquaman didn't save his criminal father from dying, as well as the current lord of Atlantis who wants to kill all the humans for dumping garbage in the ocean.

On the one hand, it's nice when the bad guys have reasonable motivations (taken too far). On the other hand, do we really want to be rooting FOR dumping in the ocean? Or oppression of black people around the world (Black Panther)? Or overpopulation (Avengers Infinity War)?

Visually beautiful, frenetic, and kind of insane is the best that can be said about it. It's like Thor underwater, with a laser light show. Not on my list of great comic movies.

Ralph Breaks the Internet - Ralph and Princess Vanellope are video game characters, as you know from the last outing of this franchise. They get sucked into the Internet, and try to find a (real world physical) component to fix Vanellope's arcade game (and then the money to buy the component), and then they get into fights and races with hot gaming chicks and computer viruses.

It mostly makes sense if you don't think about any of it too hard (take one small aspect of a real world concept, pretend that it makes sense for a video game character to deal with or manifest, repeat ad nauseum). It's entertaining. It tries hard to have relatable characters, but they are just flat pixels on which to give a few life lessons and say jokes. The room full of hip Disney princesses was fun, but I couldn't help feeling that even this scene could have been better. Actually, just following a bunch of updated, feminist Disney princesses, free from the constraints of their movie plots, would make a great movie.

It tries hard, but ultimately it's just okay.

Mary Poppins Returns - Emily Blunt makes a nice Mary Poppins. She lacks (deliberately) some of the warmth and sentimentality that Julie Andrews had in the original, but makes up for it with a no-nonsense strictness and charm that gives her a more otherworldly, appealing magical quality. Lin-Manuel Miranda is good as the sidekick with an accent almost as bad as Van Dyke's was.

In this story, The Banks children are grown up with children of their own. They are facing financial problems that will cause them to have to leave their house. If only that lost bank deed with the proper signature would turn up to save the day. In the meantime, where is light-heartedness and fun to be found any more?

It's hard to judge this kind of thing as an adult with grown children. The original Mary Poppins was not one of my favorites: I loved the songs, but the movie was mysterious and dragged on on occasion (what the heck was that whole plot about women's votes? (I asked as a child)). This movie was at least as good, with inventive animated sequences and songs that pay homage to the original without duplicating it or being too "modern". On the other hand, maybe modern songs would have been a better idea for modern kids, like in The Greatest Showman?

I liked it.

Like Father - Kristen Bell and Kelsey Grammer play their charming selves in this so-so romantic comedy without the romance; is there a genre for parent-child relationship movies?

Rachel (Kristen) is an overworking always-on-the-phone bride who is left at the altar by her fiance for bringing her phone with her to the altar. Her estranged father (Kelsey) who left when she was five showed up to the wedding and then again a few nights later. They get drunk and end up on the cruise she was supposed to have gone on with her ex-fiance. They fight, they try to bond, they fight, they bond.

It's all predictable, down to the expected karaoke scene, the just-when-it-looks-like-everything-is-going-well-they-fight fight, and the last minute change of heart. Kristen and Kelsey carry the movie with their talents, and the usual assortment of nice location shots and the not-too-odd irrelevant cruise guests along for backdrop. No surprises makes it a little dull, but there is nothing very wrong with the movie and there are some laughs.

PUBG Mobile Added To All MSSA's Student Championships.

North West University is an active participant in MSSA events.
Mind Sports South Africa (MSSA) is the only body in South Africa that currently runs official esports championships for students.

It should be noted that International Esports Federation (IESF), the only global esports body in the world is in partnership with International University Sports Federation (FISU) in order to have esports recognized as a true sport at university level.


Thus while MSSA also has awards for students at all of its Premier Provincial and National Championships, MSSA also runs additional championships for students which allows MSSA to host those esports titles that are only for mature audiences.

Since most students at tertiary education level are of the age of majority, students in these dedicated championships are able to play esports titles which would, otherwise, require additional logistics.

It should be noted that persons who are under age, by law, are not allowed to even watch titles which are not appropriate.


The championships shall allow players not only to earn medals, but also enable students to earn student provincial colours.

The colours shall be based upon residency, so even if a Registered Player is originally from Louis Trichardt, but is studying at Stellenbosch as a boarder, such player may earn Western Cape student provincial colours.

Thus, it is at MSSA's Student Championships that students are able to play esports titles which have 18 age restrictions.

A huge change has been made to the line-up of game titles with the introduction of PUBG Mobile which will open the award of provincial colours to a whole new group of esports athletes.

The titles to be played at all MSSA student specific championships are as follows:



Period/genreTitlePlatformAge restrictionPlayers
Shooter
CS GOPC,165 v 5
Call of Duty – Modern WarfarePS4185 v 5
PaladinsPC/console125 v 5
PUBG MobileMobile13Battleground
Sport
FIFA '20PC31 v 1
PES 2020PC31 v 1
MOBA
Clash RoyaleMobile121 v 1
Dota 2PC125 v 5
League of LegendsPC125 v 5
FightingTekken 7Console161 v 1

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    Rabu, 04 Maret 2020

    The Game Awards 2018 Nominations Announced.



    There have been numerous incredible games released in 2018, and now the nominations for The Game Awards 2018 have been announced across 30 categories. Marvel's Spider-Man, God of War, and Red Dead Redemption 2 are all up for Game of The Year, alongside being nominated for other categories, including Best Narrative, Best Game Direction, and Best Action/Adventure Game. 

    God of War and Red Dead Redemption 2 are tied for the most nominations for 2018, standing at a sum of seven. Assassin's Creed Odyssey, Monster Hunter: World and the indie Celeste are also up for Game of the Year.

    The Game Awards celebrates individual games and game developers alike through an extensive variety of categories ranging from Best Role Playing Game and Best Art Direction to Best Mobile Game and Content Creator of the Year. The most desired distinction, however, is the Game of the Year award, honoring the overall best accomplishment within the universe of gaming.

    The full nominations and their respective categories can be seen below:


    Game Of The Year:

    • Red Dead Redemption 2
    • Marvel's Spider-Man
    • Assassin's Creed Odyssey
    • God of War
    • Monster Hunter: World
    • Celeste

    Previous Year Winner: The Legend of Zelda: Breath of the Wild





    Best Action/Adventure Game:

    • Red Dead Redemption 2
    • Marvel's Spider-Man
    • Assassin's Creed: Odyssey
    • God of War
    • Shadow of the Tomb Raider

    Previous Year Winner: The Legend of Zelda: Breath of the Wild



    Best Action Game:

    • Call of Duty: Black Ops 4
    • Destiny 2: Forsaken
    • Far Cry 5
    • Dead Cells
    • Mega Man 11

    Previous Year Winner: Wolfenstein II: The New Colossus



    Best Game Direction:

    • Red Dead Redemption 2
    • Marvel's Spider-Man
    • God of War
    • Detroit: Become Human
    • A Way Out

    Previous Year Winner: The Legend of Zelda: Breath of the Wild



    Best Role Playing Game:

    • Ni no Kuni II
    • Monster Hunter: World
    • Dragon Quest XI
    • Octopath Traveler
    • Pillars of Eternity II: Deadfire

    Previous Year Winner: Persona 5 



    Best Ongoing Game:

    • Destiny 2: Forsaken
    • No Man's Sky
    • Overwatch
    • Tom Clancy's Rainbow Six Siege
    • Fortnite

    Previous Year Winner: Overwatch



    Best Art Direction:

    • Red Dead Redemption 2
    • Assassin's Creed Odyssey
    • God of War
    • Octopath Traveler
    • Return of the Obra Dinn

    Previous Year Winner: Cuphead



    Best Narrative:

    • Red Dead Redemption 2
    • Marvel's Spider-Man
    • Life is Strange 2: Episode 1
    • God of War
    • Detroit: Become Human

    Previous Year Winner: What Remains of Edith Finch





    Best Score/Music:

    • Red Dead Redemption 2
    • Ni no Kuni II: Revenant Kingdom
    • Marvel's Spider-Man
    • God of War
    • Celeste
    • Octopath Traveler

    Previous Year Winner: Nier: Automata



    Best Independent Game:

    • Dead Cells
    • Celeste
    • The Messenger
    • Return of the Obra Dinn
    • Intro the Breach

    Previous Year Winner: Cuphead



    Best Audio Design:

    • Red Dead Redemption 2
    • Marvel's Spider-Man
    • Call of Duty: Black Ops 4
    • Forza Horizon 4
    • God of War

    Previous Year Winner: Hellblade: Senua's Sacrifice



    Best Performance:

    • Roger Clark as Arthur Morgan, Red Dead Redemption 2
    • Christopher Judge as Kratos, God of War
    • Yuri Lowenthal as Peter Parker, Marvel's Spider-Man
    • Melissanthi Mahut as Kassandra, Assassin's Creed Odyssey
    • Bryan Dechart as Connor, Detroit: Become Human

    Previous Year Winner: Melina Juergens as Senua



    Best Fighting Game:

    • Street Fighter V Arcade
    • Dragon Ball FighterZ
    • Soul Caliber VI
    • BlazBlue: Cross Tag Battle

    Previous Year Winner: Injustice 2




    Best VR/AR Game:

    • Firewall Zero Hour
    • Tetris Effect
    • Moss
    • Beat Saber
    • ASTRO BOT Rescue Mission

    Previous Year Winner: Resident Evil 7: Biohazard



    Games for Impact:

    • Life is Strange 2
    • 11-11 Memories Retold
    • Celeste
    • Florence
    • The Missing: JJ Macfield and the Island of Memories

    Previous Year Winner: Hellblade: Senua's Sacrifice



    Best Mobile Game:

    • PUBG MOBILE
    • Reigns: Game of Thrones
    • Fortnite
    • Donut County
    • Florence

    Previous Year Winner: Monument Valley 2



    Best Family Game:

    • Super Mario Party
    • Overcooked 2
    • Nintendo Labo
    • Mario Tennis Aces
    • Starlink: Battle for Atlas

    Previous Year Winner: Super Mario Odyssey



    Best Sports/Racing Game:

    • FIFA 19
    • Pro Evolution Soccer 2019
    • NBA 2K19
    • Forza Horizon 4
    • Mario Tennis Aces

    Previous Year Winner: Forza Motorsport 7




    Best Multiplayer Game:

    • Call of Duty: Black Ops 4
    • Fortnite
    • Destiny 2: Forsaken
    • Monster Hunter: World
    • Sea of Thieves

    Previous Year Winner: PlayerUnknown's Battlegrounds



    Best Debut Indie Game:

    • Donut County
    • Florence
    • Moss
    • The Messenger
    • Yoku's Island Express

    Previous Year Winner: Cuphead



    Best Student Game:

    • RE: Charge
    • Combat 2018
    • Dash Quasar
    • JERA
    • LIFF

    Previous Year Winner: Level Squared



    Best eSports Game:

    • DOTA2
    • Fortnite
    • CSGO
    • League of Legends
    • Overwatch

    Previous Year Winner: Overwatch



    Best eSports Player:

    • Dominique "SonicFox" McLean
    • Hajime "Tokido" Taniguchi
    • Jian "Uzi" Zi-Hao
    • Oleksandr "s1mple" Kostyliev
    • Sung-hygeon "JJoNak" Bang

    Previous Year Winner: Lee Sang-hyeok "Faker"



    Best eSports Team:

    • London Spitfire
    • Cloud9
    • Astralis
    • Fnatic
    • OG

    Previous Year Winner: Cloud 9


    Best eSports Coach:

    • Bok "Reapered" Han-gyu
    • Christian "ppasarel" Banaseanu
    • Danny "zonic" Sorensen
    • Dylan Falco
    • Jakob "YamatoCannon" Mebdi
    • Janko "YNk" Paunovic


    Best eSports Event:

    • ELAGUE Major: Boston 2018
    • EVO 2018
    • League of Legends World Championship
    • Overwatch League Grand Finals
    • The International 2018


    Best eSports Host:

    • Alex "Goldenboy" Mendez
    • Alex "Machine" Richardson
    • Anders Blume
    • Eefje "Sjokz" Depoortere
    • Paul "RedEye" Chaloner


    Content Creator of the Year:

    • Dr. Lupo
    • Myth
    • Ninja
    • Pokimane
    • Willyrex



    Best eSports Moment:

    • SonicFox side switch against Go1 in DBZ
    • KT vs IG Base Race
    • C9 comeback win in triple OT vs FAZE
    • G2 beating RNG
    • OG's massive upset of LGD



    Favorite Moment of 2017:

    • The Legend Of Zelda: Breath of the Wild 
    • Carol Shaw
    • The Game Awards Orchestra 
    • Josef Fares 
    • Hideo Kojima and Guillermo del Toro

    The Game Awards will air on Dec. 6 2018 at 8 p.m. EST. Fans can vote for their favorite categories at The Game Awards Website.

    As Long As I'm There...

    I started to clear the table this morning but it seemed a shame to clear it after a single game so.......



    Now that my 54's are back on their Volley & Bayonet/Morschauser style 3" unit bases, the grid is less useful than it was. I still had the measuring sticks I made a couple of years ago with brightly coloured 3" segments. It is easy to use and read in dim light even without glasses and also makes the grid less useful as long as all ranges and moves are in multiples of 3".


    Since it's not quite a Square Brigadier game I quickly scribbled a one page variation but decided to experiment with getting a bit more radical and  leaving out  even more detail and removing more unit action options since I was going to be playing a Thomas scenario anyway. By and large it worked and a play through only took about an hour using roughly 1/2 the planned total number of units per side.  I think I want to bring back a bit more colour and more player decisions but its going to take some thought and experimentation.